Just wondering if there is a way to use game_save/game_load with objects that exist outside of pre-declared paths.

I am adding .mdl objects into the game world at run time and saving. if the added objects do not exist within the paths defined in the master .wdl file, during load the game crashes. When models are added from locations that have already been defined as paths, the save / load functionality works fine.

I have read a little about 'add_struct' but I am unclear if this would allow saving of the additional information (i.e pointers to new paths) or not.

So any advice would be much appreciated.

TIA


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