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Underwater scene
#202134
04/13/08 15:49
04/13/08 15:49
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Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
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Serious User
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OP
Serious User
Joined: Sep 2002
Posts: 1,604
Deutschland
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Hi, I floated my room and took some photos while swimming around. Hope you like it. Its all about atmospheric and harmony rather then just a "my first model" thread or somethings else. youtube video (Sorry, its really bad quality) Screens: You can find more screenshots (including some older ones) here. The plants are from loopix, the rocks and the submarine are from terminal26.de and the music in the video is from incompetech.com. *endofpost*
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Re: Underwater scene
[Re: Tobias]
#202139
04/13/08 16:38
04/13/08 16:38
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Joined: Apr 2007
Posts: 582 Germany
Poison
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Joined: Apr 2007
Posts: 582
Germany
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Thatīs totally awesome!! I like it^^. Itīs 100 times better than the Engine Demos.
Everything is possible, just Do it!
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Re: Underwater scene
[Re: Poison]
#202141
04/13/08 16:45
04/13/08 16:45
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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wow, this totally kicks ass. and if a sentence like this comes from me, you know, i mean it this way. great shader and particle work. caustics, water surface, depth blur, shadowing/shading, light ray and surface effects are top notch. your video is really breathtaking, only thing i'd improve is the fish animation. other than that, your scene looks even better thn 98% of the made-with-maya/made-with-3ds-max under water scenes available on youtube. congrats!
ps: 17-35 fps... what's the worst framerate eater, which shader?
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Re: Underwater scene
[Re: broozar]
#202147
04/13/08 17:06
04/13/08 17:06
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Absof**kinglutely amazing. I am now afk. Cleaning all the water puddles from my desk and keyboard. Guess my monitor wasn't a hundred percent leakproof. Forget about warehouse and venice. You're da man.
Always learn from history, to be sure you make the same mistakes again...
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Re: Underwater scene
[Re: ello]
#202163
04/13/08 17:55
04/13/08 17:55
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Joined: Jan 2008
Posts: 1,580
Blade280891
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Serious User
Joined: Jan 2008
Posts: 1,580
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how did you get the seaweed(or whatever) to move like that. Bones?
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Underwater scene
[Re: Blade280891]
#202168
04/13/08 18:03
04/13/08 18:03
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Joined: Apr 2007
Posts: 582 Germany
Poison
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User
Joined: Apr 2007
Posts: 582
Germany
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I think thats a shader too, hmmm...isnīt it the ATI Grass-sweaing shader??
Everything is possible, just Do it!
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Re: Underwater scene
[Re: Poison]
#202199
04/13/08 19:53
04/13/08 19:53
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Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
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OP
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Posts: 1,604
Deutschland
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Thanks for the kind words. Yes the grass is animated with a vertex shader. One frame consists of: - 9-20ms: shadowmap rendering (though you don't really need to render this every frame, you can easily do this in 6ms on average)
- 7-16ms: depthmap rendering
- 2ms: rendering 1000 bubbles
- 0.1ms: final composing (bloom, blur, volumetric shadow)
- the rest is used for calculations and a6 rendering
The bottleneck in this scene is my submarine (the one with the big sphere), it has 10k polys, so when it get renders three time (shadow, depthmap, normal rendering) this is a remarkable slowdown.
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