2 registered members (OptimusPrime, AndrewAMD),
14,580
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Games for Windows Support?
[Re: Poison]
#202696
04/16/08 15:27
04/16/08 15:27
|
Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
|
Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
|
That's not right, dx9 is sufficient: 1.7 Direct3D Support Requirement If the game uses Direct3D, then the minimum version supported must be Direct3D 9, and Direct3D must be the default.
Always learn from history, to be sure you make the same mistakes again...
|
|
|
Re: Games for Windows Support?
[Re: Uhrwerk]
#202704
04/16/08 16:01
04/16/08 16:01
|
Joined: Mar 2002
Posts: 7,727
old_bill
Senior Expert
|
Senior Expert
Joined: Mar 2002
Posts: 7,727
|
I think this feature will be a plus for the whole audience who's targeting at the budget market.
Success is walking from failure to failure with no loss of enthusiasm.
|
|
|
Re: Games for Windows Support?
[Re: jcl]
#203401
04/21/08 20:24
04/21/08 20:24
|
Joined: Jul 2005
Posts: 24
cwc
OP
Newbie
|
OP
Newbie
Joined: Jul 2005
Posts: 24
|
JCL: There is one question I have. Regarding exe and dll manifests, please see section 2.1 in the G4W specs: http://msdn2.microsoft.com/en-us/library/bb173456.aspxHow can we make sure the exe that 3dgs generates includes an embedded manifest that meets this requirements? Everything else looks like something we can control ourselves, so any guidance on how we can meet the 2.1 requirement would be very helpful.
|
|
|
Re: Games for Windows Support?
[Re: MaxF]
#203504
04/22/08 14:45
04/22/08 14:45
|
Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
|
Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
|
I think that cannot be compared. G4W is a widely accepted standard and has for sure a lot of marketing advantages. That has nothing do to with DX10 or any other technical stuff. It's a kind of insurance for users, that a certain game will for sure run on their systems. And if the possible users trust in the compatibility of our games this can only be good for selling them.
Always learn from history, to be sure you make the same mistakes again...
|
|
|
|