//////////////////////////////
// Ingame Unit Control
//////////////////////////////
string bmp_selected = "Selected.bmp";
entity* selectedUnit;
action Selection()
{
me.tilt = 90;
while ((!mouse_right) && (selectedUnit == you))
{
me.pan += time_step;
wait(1);
}
ent_remove(me);
}
function highlight_me()
{
if ((event_type == event_click) && (selectedUnit != me))
{
play_random_snd_hfx();
selectedUnit = me;
ent_create(bmp_selected,vector(my.x,my.y,my.z - 15),Selection);
}
if (event_type == event_touch)
{
my.ambient = 100;
}
if (event_type == event_release)
{
my.ambient = 0;
}
}
action my_unit
{
my.enable_touch = on;
my.enable_click = on;
my.enable_release = on;
my.event = highlight_me;
}