Thanks for the suggestions.

FYI:
- Yes I am sticking with A6 for the time being, so C-Script is all I got \:\)
- I am utilizing the file.dll already, including a fully explorable interface for browsing an already specified directory (defined as a true "path" in .wdl).

There are several options I could investigate, if moving files around in real time, met all the requirements. However maintaining the folder structure, and allowing it to dynamically be saved is vital.

I am going to mark this down as: ".SAV's do not store paths outside of pre-defined locations."

Therefore an alternative solution will need to be sourced.

Thanks for the help guys. If anyone can explain how to include dynamic paths within a .SAV using the game_save / game load functions, please post or get in tough with me.

Thanks again


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