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Re: Shaders!!! [Re: lostclimate] #202385
04/14/08 18:46
04/14/08 18:46
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Lübeck
Nope, those are static ;\)
I tried to get the normalmapping working for levelgeometry this is what I came up with (besides many problems with A7...):

This is the version for flat textures but there is also one for shaded ones including the lightmap.
The biggest problem at the moment with this is, that due to an engine bug the tangent isn´t set.
The alpha channel of the normalmap is used for specularity but currently there isn´t one for this normalmap :P.

Last edited by Slin; 04/14/08 18:47.
Re: Shaders!!! [Re: Slin] #202461
04/15/08 06:07
04/15/08 06:07
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
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Darkyyes  Offline
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Posts: 152
Norway
How is the Heat haze shader coming along? \:\)


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Shaders!!! [Re: Darkyyes] #202521
04/15/08 13:38
04/15/08 13:38
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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 Originally Posted By: Darkyyes
How is the Heat haze shader coming along? \:\)

It works well, what else should be with it :P
I did not show any screenshot of it because you won´t really see it and if so then not as very well looking... But it looks very nice in motion \:\)

Re: Shaders!!! [Re: Slin] #202546
04/15/08 16:21
04/15/08 16:21
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Germany
Want to see it in motion^^. ;\)
What about a Demo? pls. \:D


Everything is possible, just Do it!
Re: Shaders!!! [Re: Poison] #202596
04/15/08 21:55
04/15/08 21:55
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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 Originally Posted By: Poison
Want to see it in motion^^. ;\)
What about a Demo? pls. \:D


Maybe at the next weekend.
I am currently building a better testlevel to test the already done shaders and came up with a big problem:
The sky is heavily disorted by the heat haze effect and blurred through the DoF. After trying around with this the whole day. I now probably got an idea on how to solve that and will hopefully get it done tomorrow.
In this new level the water can be seen much better, so it is still not more than a terrain and a building :P :



Re: Shaders!!! [Re: Slin] #202606
04/15/08 22:54
04/15/08 22:54
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
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Darkyyes  Offline
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Posts: 152
Norway
oh you see I were just wondering because
- Heat haze (still wip)
still stands :p


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Shaders!!! [Re: Darkyyes] #202775
04/16/08 22:07
04/16/08 22:07
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Lübeck
Right, but I already fixed the problems a cuple of days ago ;\)
But I still have the mentioned problems with the sky-.- It looks okay for the DoF now but really bad for the heat haze...
Because of that here is a screenshot without those two things but with fog instead:

There was a mistake for the fog in the normalmappingshader I now fixed.

Re: Shaders!!! [Re: Slin] #202809
04/17/08 07:20
04/17/08 07:20
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
Honestly, who needs a heat haze 'in the sky'! ;\)
Actually, a heat haze is above a flame of a fire place or a torch,
or on day times, close above the street.
The heat in a desert has to be achieved by a different trick then!

The picture looks nice and atmospheric! \:\)

Re: Shaders!!! [Re: Pappenheimer] #202864
04/17/08 14:55
04/17/08 14:55
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Posts: 1,007
slin do you have a lightmap shader? i asked in shaders but you seem to be working on quite a few and hoped you`d have one.
this is the thread i asked in.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=202855#Post202855


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: Shaders!!! [Re: jigalypuff] #203031
04/19/08 00:02
04/19/08 00:02
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Lübeck
I fixed some problems with the "lightmapper" and just wanted to show off two new screenshots of this level (running with ca 80fps):



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