// el.dll (entity list .dll example)
// theory | example only....not tested
//...hate...hate...hate
//...bigger than I & a dragon's eye
//...grr...HATE
//include "el.wdl";
include <el.wdl>;
entity* e1;
/************************************
initf
initialize for 50 entity lists
(sel lists here)
*************************************/
starter initf() {
if (!elrNew(50)) { // 50 lists
error("elrNew failed");
}
}
/************************************
efSelPaint
sel paint selected entities in _grp (sel group)
*************************************/
function efSelPaint(_grp) {
elNextReset(_grp);
e1 = elNext(_grp);
while(e1 != NULL) {
// draw sel bracket for entity e1
e1 = elNext(_grp);
}
}
/************************************
efSelAdd
add _e (entity) to _grp (sel group)
*************************************/
function efSelAdd(_grp, _e) {
if (_e == 0) { return(0); }
e1 = _e;
/*e1 = ptr_for_handle(_e);
if (e1 == NULL) { return(0); }
*/
return(elAdd(_grp, e1););
}
/************************************
efSelRemove
remove _e (entity) from _grp (sel group)
*************************************/
function efSelRemove(_grp, _e) {
if (_e == 0) { return(0); }
e1 = _e;
/*e1 = ptr_for_handle(_e);
if (e1 == NULL) { return(0); }
*/
return(elRemove(_grp, e1));
}
/*
if (efSelRemove(grpRunners, eClicked)) {
efSelPaint(grpRunners);
}
*/