Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,484 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Soft levelchange? #203222
04/20/08 14:30
04/20/08 14:30
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Hi @all!
I would like to change a level during a elevator-ride.I ask myself,in witch way I can do it,that during the levelchange the player has the illusion of a moving elevator.I tried to play a movie,but it stucks.I played a little bit with the event on_level,but don't know how to use it to scroll a panel or to animate a sprite for the elevatorwall with this order.Can someone help me?


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Soft levelchange? [Re: KMS] #203239
04/20/08 17:01
04/20/08 17:01
Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
C
Christian__A Offline
User
Christian__A  Offline
User
C

Joined: Oct 2002
Posts: 799
Germany->Bavaria->Nuremberg
Have you tried media_play with an elevator-sound? If the Player does not see anything else than the elevator and should not be able to move you could take a screenshot before your level_load-instruction and display this while playing the elevator sound...


MfG, Christian__A. Visit my Site: www.chris-a.de


Re: Soft levelchange? [Re: Christian__A] #203242
04/20/08 17:09
04/20/08 17:09
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Ok,das wäre ein Kompromiss.Mein Aufzug besteht aber einmal aus einer runden Röhre und einem halboffenen Käfig,sodaß man die Wand der Röhre sieht.Der Spieler kann sich nicht bewegen.Ich wollte eigentlich den Fahreindruck während des Levelwechsels behalten.Ich dachte zunächst an ein Video des Fahrstuhls,dann an ein animiertes Panel.Die Textur scrollen zu lassen,geht wohl nicht,oder?


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Soft levelchange? [Re: KMS] #203246
04/20/08 17:17
04/20/08 17:17
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
du kannst das panel scrollen. oder du animierst es über einen shader, den du der kamera zuweist.

Re: Soft levelchange? [Re: Joey] #203247
04/20/08 17:20
04/20/08 17:20
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Das war ja eigentlich meine Frage!Wie scroll ich während des Levelwechsels ein Panel? Kann doch eigentlich nur im Zusammenhang mit on_level gehen,oder?Ich weiß aber nicht,wie!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Soft levelchange? [Re: KMS] #203568
04/22/08 19:52
04/22/08 19:52
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
naja scrolle dein panel im on_level-event. einen frameunabhängigen counter bekommst du - falls time_step nicht geht - über timer().

Re: Soft levelchange? [Re: Joey] #203702
04/23/08 14:54
04/23/08 14:54
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline OP
User
KMS  Offline OP
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Besten Dank! Hab's mittlerweile hinbekommen.


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1