I just played the demo in middle and high graphic settings and I just want to stress that I am still very impressed by this professional work.
They know their restrictions.
It looks fantastic, although they use only two sprites (one for the car, one for the transformer) for the "dynamic" shadows and baked the rest of the shadows.

They at least must have found a fast and effective production pipeline, because without that they wouldn't have managed the high amount of details and the seamless accurate overall look of the level.