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Re: Citroen C4 Game(A7)
[Re: Quad]
#203217
04/20/08 13:54
04/20/08 13:54
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Joined: Oct 2005
Posts: 57
picoder
Junior Member
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Junior Member
Joined: Oct 2005
Posts: 57
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Re: Citroen C4 Game(A7)
[Re: picoder]
#203223
04/20/08 14:41
04/20/08 14:41
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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it sort of strange, when i take a screenshot PP effects are not visible on the shot, same applies to buddies on tr3dgs.
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Re: Citroen C4 Game(A7)
[Re: cartoon_baboon]
#203355
04/21/08 11:50
04/21/08 11:50
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Played it. Sometimes it lags a second if I play it with best settings. It looks great and it´s fun. Sometimes it lacks a bit of detail, e.g. there are not many buildings. But it shows what a small team with a solid budged can do. A polished, stable app. I´m amazed by the inactivity of the usual suspects. I hope that they are not paralysed.
no science involved
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Re: Citroen C4 Game(A7)
[Re: Nems]
#203423
04/21/08 23:41
04/21/08 23:41
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Yeah, this looks great but I really like Kabuss 22 [check out the movie on the downloads page]more. Yeah, it was really awesome, i bought the game and it was just awesome(though it has more +'s cuz it's like first fully-Turkish game). It's also released in Poland(with title Fear Zone: Strefa 22),Russia and Czech Republic(dont know their name in these countries). The speech voice and game is also translated to these countries' language. It will be also released in GERMANY,Austria,Holland and Ukraine after translation process is completed(maybe sometime more.) It's not that strange. If you define a visible view in a lower layer or define a view that you use for post-processing you get this kind of thing. I have to switch off certain views, otherwise I only get black screenshots... Not sure, but I guess it's an engine thing or something having to do with the order in which views get rendered on screen... ah i see.
Last edited by Quadraxas; 04/21/08 23:41.
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