There are two different death animations included. in the first one he falls forward (bent knees, falling on his arms and chest) and the second one is the falling on his back. Its ment to look like a falling tree. The first animation should be used for melee fight deaths while the second one is for arrow, spear or magic hits, where the body movement gets stoped/stunned and pushed back.
I am trying to add different types of key animations so there is some more variation in it.
Smaller creatures will have a third death sequence where the whole body gets slammed back (like a huge balista or rock has hit them).
Thanks for the hint, i will definitely keep that in mind when creating the next animations.
cheers and have a nice one