I have a NPC that comes close to the player stops and plays innocent animation.

I need some help on getting the NPC to walk away from the player once clicked on so that the loop starts over.

 Code:
DEFINE _animframe, skill26;
DEFINE _angle, skill46; var stand_speed = 2;

var walk_speed = 12;
var innocent_speed = 2; 
var follow_speed = 10;
var stand_speed = 2;

action follower
{
my.enable_click = on;
while (player == null) { wait(1); }
while(1)
{
you = null;
trace_mode = ignore_me + ignore_models;
temp = trace(my.x, player.x);
if (you != null)
{ 
if (you.transparent == on)
{
trace_mode += ignore_you;
temp = trace(my.x, player.x);
}
}
if (temp != 0) 
{ 
my._animframe += time * stand_speed;
ent_cycle("stand", my._animframe); 
}
else 
{
vec_set (temp, nullvector);
temp.x = 1;
vec_rotate (temp, player.pan);
vec_set (temp, my.x);
vec_sub (temp, player.x);
if (my.skill10 < 200) // player comes closer than 200 quants to the npc 
{ 
my._animframe += time * innocent_speed;
ent_cycle("innocent", my._animframe); 
}
if (vec_dist (my.x, player.x) > 100)
{
temp.x = player.x - my.x;
temp.y = player.y - my.y;
temp.z = 0;
vec_to_angle(my.pan, temp); // rotate towards the player

my._animframe += time * walk_speed;
ent_cycle("run", my._animframe);
vec_set (temp, nullvector);
temp.x = time * follow_speed;
ent_move (temp, nullvector);
}
} 
wait(1);
}
}


Last edited by Techd; 04/22/08 00:02. Reason: Typo's

Life is what you make it just like Games!