Start with this:)

 Code:
define scan_mode,skill1; 
define speed_x,skill2; 
define speed_y,skill3; 
define scan_pushable,987.654;   // a unique number 
function push_me(); 

action push_able 
{ 
   my.scan_mode = scan_pushable; 
   my.enable_impact = on; 
   my.event = push_me; 
} 


function push_me() 
{ 
   if(!you) {return;} 
   if(you.z > my.z+my.max_z){return;} 
   if(you.scan_mode == scan_pushable) 
   { 
      my.speed_x = you.speed_x; 
      my.speed_y = you.speed_y; 
   } 
   else 
   { 
      my.speed_x = fcos(you.pan,5*0.9*time); 
      my.speed_y = fsin(you.pan,5*0.9*time); 
   } 
   move_mode = ignore_passable+glide; 
   ent_move(nullvector,vector(my.speed_x,my.speed_y,0)); 
}



Life is what you make it just like Games!