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Re: Shaders!!! [Re: Slin] #203036
04/19/08 01:28
04/19/08 01:28
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
That looks really cool, both the shadows and the haze.

Re: Shaders!!! [Re: Nems] #203054
04/19/08 07:33
04/19/08 07:33
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
80 fps? On both views? Wow! Wonderful! Marvelous!

Re: Shaders!!! [Re: Pappenheimer] #203085
04/19/08 12:44
04/19/08 12:44
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
The last shots look a lot better now without so much white bloom, excellent job!


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Shaders!!! [Re: PHeMoX] #203211
04/20/08 13:14
04/20/08 13:14
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Excellent job indeed \:\) \:\) !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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Re: Shaders!!! [Re: frazzle] #203409
04/21/08 21:30
04/21/08 21:30
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
The fps got less now, but the level also got some more details.
I just finished the object based heat haze shader:

It looks quite bad on the screenshot but I like it a lot when it is moving \:\)
My level is done so far. I just have to create simple interface for the postprocessing effects and I am hopefully done with a first demo.

Re: Shaders!!! [Re: Slin] #203414
04/21/08 22:35
04/21/08 22:35
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
The heat haze looks quite good already, but it's not blurry enough. The ripples are too sharp, or at least it looks like that. Don't know if it looks better in realtime. \:\) Good job though.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Shaders!!! [Re: PHeMoX] #203491
04/22/08 13:52
04/22/08 13:52
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
Och Slin hör auf so coole sachen zu machen da wird man ja ganz hibbelig
ach quark! WEITER SO ;\)

Re: Shaders!!! [Re: DoC] #203556
04/22/08 18:51
04/22/08 18:51
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
I'm quite confident as well that it will look better in game as taking a decent screenie of a haze/blur effect isn't that easy ;\) ;\)
Looks good though \:\) \:\)

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Shaders!!! [Re: frazzle] #203755
04/23/08 20:00
04/23/08 20:00
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Okay guys here is a first Demoversion:
http://files.filefront.com/DemoLevel+V05rar/;10064920;/fileinfo.html

The terrain fallback has no good textures assigned and will look quite strange because of that. But it is only active on systems without shadersupport.
Everything else should work as expected.

I hope you like it so far \:\)



Re: Shaders!!! [Re: Slin] #203758
04/23/08 20:11
04/23/08 20:11
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Sry, kann nicht so gut Englisch, weswegen ich das jetzt auf deutsch schreibe.
Sieht soweit extrem gut aus, nur zwei Dinge sind mir aufgefallen.
1:
Das sieht in Bewegung ziemlich komisch aus und wenn ich F1 Drücke verschwimmt das komplett. Ähnlich als ob man aus einem level rausguckt und das so nette Schlieren zieht.
2. Das Wasser spiegelt ein bisschen komisch. Irgendwie sieht das nicht sonderlich realistisch aus.
Trotzdem: Sehr gute arbeit. Gefällt mir schon echt gut.

Ps: Happy Birthday


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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