Here is an example code you should check out:
http://www.conitec.net/beta/render_target.htmBut because it is just some basic screenspaceblurr there are also a cuple of problems, mainly the haloeffect appearing around the models. You should also combine it with a depthmap to stop things from getting more blurred in the distance.
Other than that there isn´t much more information about this.