Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (NnamueN, 1 invisible), 1,489 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
LucasJoshua, Baklazhan, Hanky27, firatv, wandaluciaia
19054 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 9 1 2 3 4 5 6 7 8 9
Re: Shaders!!! [Re: WretchedSid] #203760
04/23/08 20:25
04/23/08 20:25
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Okay das es noch Probleme gibt war ja irgendwie klar..., könntest du noch posten, was für eine Grafikkarte du nutzt?

If someone else finds some problems, please tell me and also post some information about your system, mainly the graphicscard.
Thanks \:\)

Re: Shaders!!! [Re: Slin] #203761
04/23/08 20:28
04/23/08 20:28
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
ATI Radeon HD2600 pro, aktuelle Treiber und ich nutze XP mit Service Pack 2. Hoffe du kriegst die Probleme in den griff, sieht einfach hammergeil aus (trotz fehler).


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Shaders!!! [Re: WretchedSid] #203805
04/24/08 10:49
04/24/08 10:49
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Geforcee 8800GT 1024mb




Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Shaders!!! [Re: Slin] #203810
04/24/08 11:09
04/24/08 11:09
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
ati radeon x800 GTO²





Re: Shaders!!! [Re: Samb] #203823
04/24/08 11:58
04/24/08 11:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
It looks as if there are some problems with rendertargets on ati cards.
Puppeteer, your problem is an gs or nvidia bug. You can find some information about it on the bugforum. What is wrong on your second screenshot?

Re: Shaders!!! [Re: Slin] #203827
04/24/08 12:04
04/24/08 12:04
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
The white background looks kinda weird to me because in ur screenshots it doesn't look like that

Last edited by Puppeteer; 04/24/08 12:05.

Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Shaders!!! [Re: Samb] #203829
04/24/08 12:09
04/24/08 12:09
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Same Effects like that on Samb's pics:
Ati Sapphire x300SE

You could use an animated more or less sphere shaped model for the hase.

The shadow should be less blurry and darker. Why didn't you apply a shadow to a moving model?
Static Shadows should be baken via ventilator's plugin, IMO.

The best results are probably achieved in collaboration like that one that you had when making the interior scene!

I'm impressed with your passionate never weaken efforts!
I hope you finally succeed! \:\)

Re: Shaders!!! [Re: Pappenheimer] #203836
04/24/08 13:47
04/24/08 13:47
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck

It uses a blendmap where the redchannel is responsible for the transparency and the green channel for the disortionstrength. the 2nd seems to work well on ati cards but not the alphablending.
The problem with the DoF is also mainly releated to alphablending. It seems as it is still not supported for floatingpoint textures by ati cards. I will have to create another version of the depthmap which doesn´t use fp textures.
I don´t know yet, what causes the water reflection to look that bad.

I think the fog gets that bright in combination with the bloom. I should use a darker fogcolor.

 Quote:

The shadow should be less blurry and darker.

This can be adjusted when generating the shadowmap. And it is probably also related to my very oldschool monitor ;\)

 Quote:

Why didn't you apply a shadow to a moving model?

This would mean blurred stencilshadows. The problem is that the stencilshadows are slowing everything down such a lot.

 Quote:

Static Shadows should be baken via ventilator's plugin, IMO.

I don´t own ventilators plugin and am not familar with any program to render a shadowmap. But I plan to create a version supporting a second uv-set for each shader.

 Quote:

The best results are probably achieved in collaboration like that one that you had when making the interior scene!

which interior scene? o.O

Thanks for your help \:\)
(I´m really starting to hate ati...)

Re: Shaders!!! [Re: Slin] #203843
04/24/08 14:11
04/24/08 14:11
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
works ok on me if i change resolution to 1024x768.

Radial blur is cool, but fps is not very high(~17-22)

Radeon x200m 256


3333333333
Re: Shaders!!! [Re: Slin] #203873
04/24/08 17:57
04/24/08 17:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
 Originally Posted By: Slin

 Quote:

The best results are probably achieved in collaboration like that one that you had when making the interior scene!

which interior scene? o.O


I mean this: \:\)
The Inn

About the shadows:
You create the shadows with a shader, but they are not dynamic?

Page 5 of 9 1 2 3 4 5 6 7 8 9

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1