In the game I'm making, I'm clashing old-school 16x16 pixel sprites as the characters that walk around on 3D maps that are made as well as I can possibly make them (and if I can get some good shaders to work, they're goin in ^^).

I actually spent a couple of years from one gameplay design to the next until I got one that I can't wait to play (hehe, and I'm the one making it).

The graphics will be bizarre since I'm going to try for realistic grass, floating mist that parts and moves using a physics system for particles that float in the air, the best particle effects I can possibly make, and yet all the characters look like they came right out of a SNES cartridge ^^

I may not be that great at making things look good and cool with these tools, but I do my best. I develop on this laptop so I know it runs on normal machines, and add features that bring my 2GB DDR2/3.7Ghz/512MBVRAM system to it's knees that increase and decrease on either the player's whim or on the frame rate.

Weh, the story doesn't even matter to me but I have quite a bizarre story to match the game.

Plus the game is free so that kinda helps it along ^.~

Last edited by WolfCoder; 04/24/08 17:14.