good morning comm!!

well, a question to all that shadergurus out there: is it possible to manage shaderparameters depending on gamevars?

example:
the saturation (or any other parameter of a shader) of a texture (of a model) should be definend by distance to the player; if the player is nearby or is less then xy quants to the object the saturation should not be modified; if the distance between player/object grows, saturation should be reduced depending on the the dictance until saturation equals zero;

is it possible to do this EASY??

thanks for paying attention

roald

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