If this is an event as a part of an entity, then it's crashing because I think level_loads aren't supposed to be called by an entity (because the entities get wasted and die, or something).

I don't know if my way is anywhere near the best way, but it works ^^

 Code:
var change_level_now = 0;
string new_level_str;
function handle_level_change()
{
   while(1)
   {
      if(change_level_now == 1)
      {
         // Plus you can add cool transitions and stuff here with freeze mode and such ^^
         change_level_now = 0;
         level_load(new_level_str);
      }
      wait(1);
   }
}
function change_the_level(newlevel)
{
   // Can be safely called in entities events and stuff
   new_level_str = newlevel;
   change_level_now = 1;
}

function main()
{
... stuff
handle_level_change(); // Get it goin'
... stuff
}


Once the handler has been called once in main ya can just use change_the_level("level.wmb"); to do it within the event and eventually and hopefully, safety, it will change the level.

That's back when I didn't use C++ to write Acknex games.

Last edited by WolfCoder; 04/25/08 15:09.