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Re: Update
[Re: mpdeveloper_B]
#204007
04/25/08 16:35
04/25/08 16:35
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Joined: Apr 2004
Posts: 516 USA
Trooper119
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Posts: 516
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*goes and pouts in a corner* OOOkayyyy, I guess I'll wait if I gotta lol, just a suggestion, I kind of figured that's what you guys were doing, which was why I was puzzled when you kept saying beta, technically it still is though so, until then
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: Update
[Re: Trooper119]
#204031
04/25/08 19:23
04/25/08 19:23
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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thanks for the support Trooper119, and yes you are right on both accounts, but just be a bit patient with us, we'd rather get something out that will be "done" rather than a very bad tech demo (hence the "alpha" demo, that we called beta). If any of you guys have questions or suggestions we'll listen to em. also, lc, if you can give me an update on the bloom shader, and how it's going.
- aka Manslayer101
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Re: Update
[Re: lostclimate]
#204046
04/25/08 21:59
04/25/08 21:59
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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well, i have time to wait until monday, that's absolutely no problem. If it were something like the middle of next month, we'd have a problem with adding it, but since it will be here this soon there is nothing wrong. I'm looking forward to what you have pulled off, is everything working?
@cartoon_babbon: cool, and thanks very much your kind words are appreciated.
- aka Manslayer101
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Re: Update
[Re: lostclimate]
#204051
04/25/08 23:02
04/25/08 23:02
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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and?
1. you can remove the aliasing problem if anti aliasing is being used (via the video card's settings) 2. you can reset the bmap meaning that you can disable the bloom and all effects
- aka Manslayer101
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Re: Update
[Re: lostclimate]
#204054
04/25/08 23:53
04/25/08 23:53
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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for the aliasing, the bloom shader does this automatically, or no? I myself have no way of doing it if it weren't.
- aka Manslayer101
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Re: Update
[Re: mpdeveloper_B]
#204055
04/26/08 00:02
04/26/08 00:02
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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the aliasing was caused by a low res picture of the seen being partially transparent but visible over top of the seen, with the right shader, this wont be an issue. if you want to get an example of whats happening, take a picture of the engine running at 1024x768, then another screenshot with it at 640x480, take the second one and put it over the otherone in your favorite image editing program, make it partially transparent, and you'll see the same effect.
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