Hi,
I've changed my webhost, here's the corrected 1st post,

Hi!
There seems to be a bug with the "Vertex number" of terrains.

For small terrains like 20*20 everything works fine, but in my example of a 128*128 terrain the vertex numbers are mixed up. Although the vertex numbers in MED are correct.

This means that in an 128*128 terrain, the vertex under the first vertex has the vertex number 129 -->



Copy the URL in your webbrowser to see the picture
http://m_auer.byethost3.com/3dgs/bug_terrain/picture_1.JPG



But in the project BIG (in the attached zip file) the vertex 129 should have the coordinates x = -1016, y = 1000, z = 0 -> because vertex 1 has the position x = -1016, y = 1016, z = 0.....
BUT vertex 129 has the position x = 552, y = 968,z = 0 and the vertex that has the correct position is vertex 34.

This is very strange because with a 20*20 terrain everything works fine!!


To show the bug, I've made 2 projects - same code but 2 different terrains (20*20 and 128*128)

Here's the link for the project


Copy the URL in your webbrowser to download the project
http://m_auer.byethost3.com/3dgs/bug_terrain/terrain_problem.zip




Greetings,
Matthias Auer


P.S.:

just tried it with Acknex 7.07 beta - the bug is still there

Last edited by Stromausfall; 04/26/08 09:14.