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Re: Can't apply vertices [Re: Pappenheimer] #203219
04/20/08 14:08
04/20/08 14:08
Joined: Jul 2007
Posts: 959
nl
F
flits Offline
User
flits  Offline
User
F

Joined: Jul 2007
Posts: 959
nl
you could try to add a animation frame because if i dont add a animation frame it wont let me add vertex to my bones


"empty"
Re: Can't apply vertices [Re: flits] #203301
04/21/08 03:12
04/21/08 03:12
Joined: Feb 2008
Posts: 17
USA
R
RAM Offline
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RAM  Offline
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R

Joined: Feb 2008
Posts: 17
USA
If you have windows vista 64bit the vertices button won't work. It should be fixed in the next version.

Re: Can't apply vertices [Re: Pappenheimer] #204176
04/27/08 15:29
04/27/08 15:29
Joined: Apr 2008
Posts: 12
Russia
Redneck Offline OP
Newbie
Redneck  Offline OP
Newbie

Joined: Apr 2008
Posts: 12
Russia
 Quote:
you have to reinstall

I tried to reinstall MED 6.873 as well as GS (containing MED 6.872)...
Fignya is in two different MEDs...
Eeeeeeeeeeeeeeeeeeeeeeeeeee.....................


Mistakes may be here coz my English in not perfect.
Re: Can't apply vertices [Re: Redneck] #204179
04/27/08 15:57
04/27/08 15:57
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
form buglist version 7.07.6

 Quote:
MED bones editing and vertex-to-bones assignment didn't work properly in this version (A7.07; fixed in A7.08.1). Workaround: Use the free MED version for editing bones.



3333333333
Re: Can't apply vertices [Re: Quad] #204401
04/29/08 05:57
04/29/08 05:57
Joined: Apr 2008
Posts: 1
L
longdongfui Offline
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longdongfui  Offline
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L

Joined: Apr 2008
Posts: 1
I am using Vist x64 and cannot apply vertices it is always greyed out. It is weird I can import an fbx with bones from maya and it works but I cannot alter the bone influence and it brings in extra bones

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