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Re: Shaders!!!
[Re: Uhrwerk]
#201351
04/08/08 14:17
04/08/08 14:17
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
OP
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OP
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Joined: May 2005
Posts: 2,713
Lübeck
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Could the blood one be used to add impact splash effects to surfaces? Im thinking here of explosions.
It is currently a postprocessingshader and thus shouldn´t be used on models as it is now. But if you try to describe in more detail what you mean, I could try to realise it. Have to ask :p the reflection in the water shader could it be used for glass as well? :p
The shader could, but not the view placement. Other than that, I wouldn´t use realtimereflections for glass. But I will try to add an refraction and a glasshader as well. But just to let you know, I think about selling this package if everything turns out as I want it to.
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Re: Shaders!!!
[Re: William]
#201388
04/08/08 18:46
04/08/08 18:46
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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You just can't stop can you Slin  Anyway, looking forward to get my hands on these effects  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Shaders!!!
[Re: Uhrwerk]
#201389
04/08/08 18:47
04/08/08 18:47
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Joined: Feb 2004
Posts: 217 Wennigsen, Germany
Gordon_Shumway
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Posts: 217
Wennigsen, Germany
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Hey Slin, good work !!! If I have some shader questions, I know where to ask first !!! @Uhrwerk: Ich denke soetwas geht erst ab PS 7.0  Sorry, i don't know how to translate that: Slin, ich will ein Kind von Dir!
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Re: Shaders!!!
[Re: Gordon_Shumway]
#201394
04/08/08 19:07
04/08/08 19:07
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
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Posts: 655
to your left
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Nice work! It seems to me that blurring the stencil map didn't result in the usual halo-effect around models which is a nice thing. So i guess you are doing some calculations with the depthmap to get rid of this? I can't really tell from the pics as they are quite small but it looks that way 
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Re: Shaders!!!
[Re: BoH_Havoc]
#201400
04/08/08 19:36
04/08/08 19:36
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
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Perhaps a good ice and snow shader too. I am not yet sure how to realize that. Shure, it should reflect a little bit but that is just a very basic environmentmapping/reflection shader) but if I consider that not good enough, I will give something more a try later on. It seems to me that blurring the stencil map didn't result in the usual halo-effect around models which is a nice thing. So i guess you are doing some calculations with the depthmap to get rid of this?
There is one, but it isn´t really visible if the blur is not too much. And I make the blur depthdependant so that shadows further away aren´t blurred more then shadows directly in front of the view (though I am still not very happy with it-.- But at least this should work somehow  - and it already does a bit). I just added two more shaders: -Blur  -Radial Blur  I´ll now create a shader for simple colormanipulation and am then done with the postprocessingeffects I planed so far...
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