Gamestudio Links
Zorro Links
Newest Posts
Bug in train mode, or it seem to me
by jcl. 09/22/26 14:47
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 09/22/26 12:21
Capital slider is not saving in Z12
by Petra. 09/22/26 06:49
Parent/child object
by VoroneTZ. 09/22/26 05:52
Zorro tutorial ideas?
by AndrewAMD. 09/21/26 14:50
Trades during a running bar
by Martin_HH. 09/21/26 12:03
Avoiding pop-up training parameter results
by Martin_HH. 09/16/26 21:31
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 1,912 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
lopezsergio07, mistery, lokkalyansamiti, rahulbuilds, speedx
19237 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Looking for a moving air shader #204212
04/27/08 21:40
04/27/08 21:40
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Hi all.
I'm looking for a shader/effect You can see f.e. in last C&C. When something is burning the air is moving/deforming. The same with plane's engines or shooting ray.
Looks like moving rain drops shader (where part of screen is deforming from Sylex3), but it's something different. It's attached to model not to camera (like in post process effect) so you can f.e. partly cover it up.
It's hard on static screens but look at sidewalk f.e., how it's deforming by ray's . ScreenShots

Last edited by tompo; 04/27/08 21:42.

Never say never.
Re: Looking for a moving air shader [Re: tompo] #204214
04/27/08 21:47
04/27/08 21:47
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
It is just some simple refraction ;\)

Re: Looking for a moving air shader [Re: Slin] #204246
04/28/08 07:23
04/28/08 07:23
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
and accidently slin did a great heat haze shader!!! ;\)

Re: Looking for a moving air shader [Re: Scorpion] #204263
04/28/08 10:18
04/28/08 10:18
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline OP
User
tompo  Offline OP
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Yeah... true... my mistake ;\)
But... where can I find codes? I've been looking here and wiki...
I only found slin's great demo (but graphical errors with 8600GT) looking the same as puppeteer's one. link
and glass (refraction) code.
Where can I find all together code? working one? ;\)
I'll be veeeery glad \:D


Never say never.
Re: Looking for a moving air shader [Re: tompo] #204266
04/28/08 11:30
04/28/08 11:30
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
You can find a refraction shader from oliver2s in the massive shader collection.
Look at the AU recource page, there is the collection.


Everything is possible, just Do it!

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1