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3 registered members (TipmyPip, Quad, AndrewAMD),
4,941
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: Bullet instead of ODE
[Re: Quad]
#204221
04/27/08 23:20
04/27/08 23:20
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Joined: Aug 2005
Posts: 343 Germany
HPW
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 343
Germany
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Are any demos of professional made car physics with the bullet or newton engine to download? I never seen some good ones, only the poor demos on the newton site. I'm not sure if it can be done with this engines, but I really would like to see some good stuff before I decide for it.
Evil Blood (v. 0.52) RPG Commport.de (Social Network Community)
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Re: Bullet instead of ODE
[Re: HPW]
#204237
04/28/08 06:35
04/28/08 06:35
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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there was a procedurally animated spider which obeyed the laws of physics thanks to Newton. it's pretty groovy.
couldn't find it just now though. youtube should be quite useful, though.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Bullet instead of ODE
[Re: ventilator]
#204249
04/28/08 08:09
04/28/08 08:09
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Joined: Feb 2007
Posts: 353
amy
OP
Senior Member
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OP
Senior Member
Joined: Feb 2007
Posts: 353
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Are there any serious racing games done with PhysX? I don´t think so. Usually custom specialized driving physics engines get used for serious AAA racing games. Which doesn´t mean that physics engines like Bullet, Newton or PhysX can´t do good car physics. On the Ogre3D website you will find some nice racing games done with Bullet and Newton. For example Tractor Cross and several Kart racing games. I would like PhysX because it's NextGen and has stunning features! I guess that the support of PhysX will bring a lot of new customers for conitec. The term "NextGen" is a very silly marketing thing. Almost everything is the next generation of something. Like the name says Acknex is "NextGen" too for example. :p But I like the thought that we will be able to make use of the physX cards or even the new grafic cards with the physic processors. Bullet and Newton for sure will make use of CUDA too in the future.
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Re: Bullet instead of ODE
[Re: amy]
#204265
04/28/08 11:17
04/28/08 11:17
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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What features does newton 2.0 have? I can't find any informations about it...
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Bullet instead of ODE
[Re: Dark_samurai]
#204272
04/28/08 12:11
04/28/08 12:11
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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the current newton version already has great features...  the main feature of 2.0 will be a new linear solver which should be at least as fast as the other popular physics engines. the old exact solver of the current version will still be around if you need it. the linear solver will be very stable too (no explosions or jittering) just a bit more spongy (slower resolution of penetrations since it will get done over several frames instead of one frame) but every linear solver is spongy (also physx and bullet). it also got reworked to support and scale well with multicore cpus and later stuff like CUDA. additionally there will be refinements of current features like the vehicle joint and character controller. they will become easier to use. a physics based character animation system is planned too.
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Re: Bullet instead of ODE
[Re: ventilator]
#204273
04/28/08 12:16
04/28/08 12:16
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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What about softbodies? What do you mean with character controller? Do you mean Ragdoll?
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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