So ive been playing around with inkey and for some reason the call isnt terminating when the user presses the enter key.
if (!inkey_active)
{
result = inkey(sPlayerName); // wait until [enter] pressed
if (result == 13)
{
iSetName = 0;
iPlayGame = 1;
}
}
I have seen that inkey_active would have been what i was after, but haven't really worked out how to use it with lite-c. The above is what i have so far