if(key_w ==1) {if(my.speed < my.speed_max){my.speed += 0.5 *time_step; c_rotate (me, vector(mouse_hor *time_step, mouse_ver *time_step, 0), ignore_passable | USE_AXISR); c_move(me, vector(my.speed * time_step,0,0), nullvector, ignore_passable | glide);
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