// Load debug screen
FONT* debugFont = font_create("dungeon#13biu");
PANEL* pDebug = pan_create(
"pos_x = 0; pos_y = 365;"
"digits = 10,0,DEBUG: gsANIMATE - using Gamestudio > A%0.4f\n,debugFont,1,ev->version;"
//
"digits = 10,35, iMLBtnPressed %0.0f\n ,debugFont,1,iMLBtnPressed);"
"digits = 10,50, iMMBtnPressed %0.0f\n ,debugFont,1,iMMBtnPressed);"
"digits = 10,65, iMRBtnPressed %0.0f\n ,debugFont,1,iMRBtnPressed);"
// test button
"button=3,3,opttabon1.pcx,opttab1.pcx,opttabov1.pcx, Null,Null,Null;"
//
"flags |= VISIBLE;"
,_VAR(1) );