No Takers?

Ok well I will be taking a full stab at this over the weekend, I am hoping to have entity dependancies nailed some time tonight, tomorrow. So all being well I will be taking the first steps towards building the shader manager.

Some early thoughts.

- We would like to work exclusivly with external textures. (Certainly for the extra shader textures, but also diffuse maps.)
- To support within the manager different combinations of materials and shaders, possibly with some template/default settings for trees and such like.
- Other dependancies such as damage states for models and their associated skins will also be included here.
- Collision models should also be included in the dependancy structure.

The upshot is that the manager should allow both materials/shaders to be manipulated and set, but also to link together all models (components) for every level entity.

Obviously special cases such as game entities such as NPC / player models will not be handled here.

Not sure if anyone is interested in the above, I know there is a tendancy for some peeps here to talk about what they are 'going' to do, and often fail to deliver the product, but... all being well it may provide a historical account of how we managed to get from A - B.

C&C Welcome as always \:\)


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