i have the nvidea shader composer of course, but the code it generates its not compatible with GS, i mean, doing load effect("XXX.Fx",.bla bla") won't do work, or it will???
IF yes im happy.
Ahum about the shader, the EVīspecular are not enough, there is some kind of glare shader, i mean, the brigh areas glow...

PLease note, when i posted the first post, i shown different shaders, but similar , one is glare, ( the glow white areas) and other is glare too, but when something is passing front of it, it will hide the glare oon that place, so its not just a simple bloom i guess.