Code:
starter particle_generator
{
	var particle_start[3];
	wait (3); // wait until the level is loaded
	camera.pan = 0; // now set the new camera position and angles
	camera.tilt = -90;
	camera.roll = 0;
	camera.x = 330;
	camera.y = 0;
	camera.z = 1000;
	while(1) 
	{
		particle_start.x = 1000;
		particle_start.y = 1000 - random(2000);
		particle_start.z = -500 + random(200);
		effect (particle_init, 1, particle_start, normal); 
		wait (1);
	}
}

function particle_init() 
{ 
	temp.x = -(2 + random (15)) * starfield_speed; 
	temp.y = 0; 
	temp.z = 0;
	vec_add (my.vel_x, temp); 
	my.bmap = star_tga; 
	my.alpha = 40 + random(60); // play with this value 
	my.size = 5 + random(5);
	my.bright = on; 
	my.move = on; 
	my.lifespan = 500;
	my.function = size_particles;
} 

function size_particles()
{
	my.size += 0.01 * time;
}

found it on a aum, planet survivor

Last edited by Sonic220; 05/01/08 21:00.

~Vision Divine~