starter particle_generator
{
var particle_start[3];
wait (3); // wait until the level is loaded
camera.pan = 0; // now set the new camera position and angles
camera.tilt = -90;
camera.roll = 0;
camera.x = 330;
camera.y = 0;
camera.z = 1000;
while(1)
{
particle_start.x = 1000;
particle_start.y = 1000 - random(2000);
particle_start.z = -500 + random(200);
effect (particle_init, 1, particle_start, normal);
wait (1);
}
}
function particle_init()
{
temp.x = -(2 + random (15)) * starfield_speed;
temp.y = 0;
temp.z = 0;
vec_add (my.vel_x, temp);
my.bmap = star_tga;
my.alpha = 40 + random(60); // play with this value
my.size = 5 + random(5);
my.bright = on;
my.move = on;
my.lifespan = 500;
my.function = size_particles;
}
function size_particles()
{
my.size += 0.01 * time;
}