Ok i have a spaceship, and i want to click go there.
The thing is that ordinary script will face the target instantanely, and its not real.
It should acellerate and then rotate slowly , while moving, and then end on the target point.

Of course spaceship doesn't do the PAn movement, they will roll and till, the roll and till together give the movement, of course i can fake it, but well thats other thing.

Right now i can work with pan so be simpler.

So anyidea? how to do the smotth movement?
i have

vec_set(temp,p1.x); // p1 = target
vec_set(my_angle,p1.x); // my angle , calculate angle
vec_sub(temp,my_angle);
vec_to_angle(my_angle,temp); // now my angle has the pointing target angle

// AT THIS PART i can't directly set my angles to that target, it must be slowly added till it reaches the right angle, though, if spaceship is acelleratin, and rotating slowly, it will get a different toward target angle.. that must be calculated again, see where i get?
//var myspeed is from 0 to 2 maximum, and has inertia already.
c_move(me,vector(-myspeed,0,0),nullvector,GLIDE); // speed up



c_rotate(me,vector(my_angle.x,my_angle.tilt,my_angle.roll),USE_AXIS|GLIDE);