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Re: Texturing
[Re: Masna]
#204840
05/01/08 23:06
05/01/08 23:06
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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when you do changes in skin settings screen it applied automatically.
to apply skin on the model, select the part of the model (or whole model) that you want to apply skin, and in texture manager press set skin.
If texture doesnt appear or your model turns into a single color or some gets set of stripes, then your model is not unwrapped(not uv mapped), and this is a whole big thing itself on modelling process
modelling-unwrapping-creating textures-rigging-animating.
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Re: Texturing
[Re: Alan]
#204889
05/02/08 09:46
05/02/08 09:46
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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after getting texture from skinn settings, you must select the model or some parts of it (that you want to apply skin), then hit the set skin button. It stands for apply. As I say in one of the prev. posts, if your model still not getting textured, this means it is not uv mapped.
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Re: Texturing
[Re: Alan]
#205060
05/03/08 14:59
05/03/08 14:59
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. Alan, were you using 3DS MAX? If so, I've found it to do some weird stuff sometimes; mainly, 'flipping' the normals of a bunch of polygons. To see if max is doing this, right-click on the viewport word ("Perspective", "Front", etc.) and look at your settings; make sure "Force 2-sided" is NOT checked. My guess, off hand, is that the UV map is 'correct', but the actual model faces that don't seem to be getting the texture are 'flipped' (re: normals facing inward, not outward). Just a guess though...
^_^
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