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fun tower defense project
#204852
05/02/08 00:33
05/02/08 00:33
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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OP
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Joined: Oct 2004
Posts: 4,134
Netherlands
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We will all gonna die! In the year 2506 the yellow blubbles invaded earth, lucky we had futuristic odd laserweapons to beam them to pieces! (no pieces included in the video yet) http://www.youtube.com/watch?v=LdtEr_rHaUA It's all fully 2D! Including animations! Yes people, it's amazing! Woopee. Small test for fun as I got bored of my other 543 unfinished projects. This project will probably fail as well since I'm totaly done photoshopping all the stuffs and items. Sad world.
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Re: fun tower defense project
[Re: Joozey]
#204897
05/02/08 11:00
05/02/08 11:00
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Looks amazing indeed  Like all of your projects, this has got some potential as well so I would advice you to stick to the plan this time ^^ But I must say that I actually like your style of graphical design, it's clean and everytime it has got something futuristic/cartoony in it which makes it pretty unique  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: fun tower defense project
[Re: dblade]
#204915
05/02/08 12:15
05/02/08 12:15
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Joined: Jun 2006
Posts: 2,640
Earth
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agreed, keep it up! different towers and units would be fun! 
~"I never let school interfere with my education"~ -Mark Twain
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Re: fun tower defense project
[Re: Germanunkol]
#204931
05/02/08 13:51
05/02/08 13:51
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Joined: Feb 2006
Posts: 2,185
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"We will all gonna die!"  isn't that supposed to be "We're all gonna die!" lol  sorry couldn't resist also the game seems cool, your animations are great, i'd love to play it 
- aka Manslayer101
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Re: fun tower defense project
[Re: Pappenheimer]
#205094
05/03/08 20:31
05/03/08 20:31
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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You don't like the blood or the animation?
EDIT: Yeah I think it's a little too bloody, doesn't fit the style. Maybe I'll just desintegrate them.. or vaporize.. let them turn black and fade them away... or literally explode like balloons... let all bodyparts falling apart bouncing away...
Last edited by Joozey; 05/03/08 23:06. Reason: About the blood
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Re: fun tower defense project
[Re: PHeMoX]
#205101
05/04/08 00:15
05/04/08 00:15
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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I had red lasers, but it didn't fit the blue lights in the turrets. I'll probably add multiple colors and change them when upgrading the turrets ;). Easy eyecandy and play-motivation. [recipee] Now it's time for 2D animations! Needed: - string manipulating functions.
- Two string pointers and one panel pointer.
- pan_create ánd pan_remove!
- Your mind and a good mood! ha-ha-ha...
Define the two string and one panel pointer, then start a new function. Take a long empty string. Build the string up like this: "window (0,0,64,64,map_tga," + play_animation*64 + ", " + animation_frame*64 + "); flags=VISIBLE;" Let the string process by a pan_create function and do this every frame (removing the old panel first). play_animation is the animation you want to play (number from 0 to max_animations) animation_frame is the frame of the animation you want to display (number from 0 to animation_length) Now create a bitmap containing several rows of animations, each animation vertically displayed frame by frame. graphical example and code sample:
//I'm not responsible for crashing your harddisk, use at own risk.
str_cpy (tempstr, "window(0, 0, 64, 64, bmap_name, ");
str_for_num (numstr, play_animation*64);
str_cat (tempstr, numstr);
str_cat (tempstr, ", ");
str_for_num (numstr, animation_frame*64);
str_cat (tempstr, numstr);
str_cat (tempstr, "); flags=VISIBLE;");
pan_remove(enemyPanel); //delete the older version of the enemy
enemyPanel = pan_create(tempstr, 10); //display a new frame
I am sure you have enough information now to figure out yourself! Go ahead, make your own marvelous 2d games, and make me proud! [/recipee]
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