Hello from me too!
Just wanted to say, we're very excited here to got our site up and running and would really love to hear what you think... Be sure to check that first video tutorial cause it shows some of our new panels and everything... The resolution is kinda crappy, so we might change flash players at some point... Anyone had any experience with a good flash players suitable for tutorials and stuff? Anywho, the tutorials will actually guide you step by step on making the Standoff demo we have just published. So the demo you see here stands for what you could have came up with while playing with Intense X for an hour or two.. Now of course, Intense X doesn't make models for you.. or levels.. or sounds.. If we say that you can build up your game in one day or one week, we assume you have all your resources ready and a blank Script. But you will be getting some nice models and sounds when u buy Intense X, which u can use in commercial products and everything. All our models were created by Andvari who we respect greatly! Each one comes with like 50 animations so you can clearly see that if you'd have hired someone to custom make them for you it would cost you about 1 grand... (I know cause that's how much it cost us :P )
About the copyright thing... I did try to contact Jonas a year ago but I never got a reply.. I LOVE his Bronx level and I've used it in the Intense X Beta a year ago and I've credit him fully on the manual. Of course, no one should use his level to make a commercial game, like i wouldn't, but since everyone knows his level in these forums I thought it would be excellent to base all examples on Intense X on it.. You do have a point though Toast, that damn skybox is hiding his credits banner... I'll see how I can fix that.. Thanks for bringing it up!
So... I hope this gives you a basic idea of what someone could do with Intense X Copper. FYI, that's how we call our Intense X editions now... Copper, Silver, Gold and Platinum. There's still some stuff we want to add to that demo, like a rocket launcher, but we had already delayed our deadline and needed to release something!!
Now what I could see happening for people eager to start on their games is this... Get Copper... start making your game... Then as more Intense X editions gets released, upgrade and add the new features to your game. Every new edition will be fully upgradable from the previous one and you'll only get to pay the difference(so if Copper is 39 euro and Silver is 59, the upgrade will cost 20). So... when silver comes along, you can add the new extra goals to your AI and make it more interesting, like Taking Cover and Patrol etc.. And also add a sidekick, headshots and stuff like that... Then with Gold, you can have AI voices, dialogue interaction, 10 more goals and the ability to customize AI's behaviors and all that... So you can progress your game along with Intense X, which is EXACLY what we will also be doing for our own in-house game projects.. So if we can take advantage of our tools and make some money with it, I'm pretty sure that you can too!
I hope that all that didn't came up as one big rant... keep us posted if you have any questions and everything, and I'll try to update too as often as I can... For the next few days, RAFU will be working on the next chapters of those video tutorials while i'll be getting Intense X to a completion...
Cheers everyone..
Aris
PS: Ok about the Copper VS A6 templates thing.... Here's a list of stuff you can't do with the templates and can with Copper: Pathfinding, Dynamic Avoidance, Crouch and Prone stances, better animation system, better AI senses(sight,hearing,touch), smart corsshair, more weapon settings(recoil, doing damage at a given time(s) during a fire animation, multiple muzzle flashes), Npcs remember all their enemies even if they don't have LOS, AI LOD, body types, NPCs dropping their weapons, nicer level loading(with loading screens, videos and everything) and.. what I think is the best feature of them all.. our new Panels! If you want to assign a weapon to an Npc, you click on him, select the Weapons drop down panel and select 'shotgun'. No more assigning IDs for every weapon (or level,weaponSound,font,animation..) that you'll have to remember each time you want to set that weapon for someone. And with Copper, you'll have the chance to upgrade to much more functionality when the other editions arrive...