Hello,

I tried to find something about SCAN_TEXTURE and different walk-sounds depending of different textures under the player but had no luck so far…

Only thing I found is topic on Ask Conitecforum...

http://www.coniserver.net/ubb7/ubbthread...true#Post201471

...and answer form JCL that refers to manual

http://manual.conitec.net/aent_trace.htm

It leads to very unspecific information about c_trace modes and nothing further.

I ‘m sure there is something more informative somewhere so if anyone knows of a tutorial, AUM article or maybe open-script game that has this thing implemented please, please, tell me or send link.

It’s impossible that there is nothing about important topic like this… my player sounds the same on wood, gravel, grass or metal \:\)


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