O.k. so I tried some things:

First I have default walk sound thud and different sound I call thudB.

Then I have variable that controls playing of these sounds called korak_zvuk.

I have special function called under_tex and it’s started in action player_walk_fight before player_move2 function and other things…

This is function under_tex()

vec_set(temp, my.x);
temp.z -= 500;
c_trace(my.x,temp,IGNORE_ME|IGNORE_PASSABLE|IGNORE_MODELS|IGNORE_SPRITES|SCAN_TEXTURE);
if( str_cmpni(tex_name,"BZid_04_tga") == 1){korak_zvuk=1;}
if(str_cmpni(tex_name,"Josef_054_bmp") == 1){korak_zvuk=2;}

...it works in a way because it changes the sound but it’s always the one who is last…
…so it doesn’t work

I guess I’m using the wrong comparing code but this is the one that is used in lflare.wdl…

Can anyone help in any way please… \:\/


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