Sooo… everything worked out

I replaced my "Josef_054_bmp" comparison texture name from…

if(str_cmpni(tex_name,"Josef_054_bmp") == 1)

…with tex_a that I wrote as…

string tex_a = "Josef_054.bmp";

…and now it’s like this…

if( str_cmpni(tex_name,tex_a) == 1)

…and it all works happily ever after \:D

Just kidding- it has waaaaay tooooooo many bugs \:\(

I’m gona do it another way with sonar. Already tried it and it’s much, much, much better then this SCAN_TEXTURE sh*ty system…


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<