Hi,
I'm doing some performance tests for a plugin I'm writing, and would like some clarification on how clipping behaves,
and when does it kick in in 3DGS.
Specifically, I would like clarification on the following:
I have a test level with 240 "guards" roaming around, and have noticed that if I stand in a corner of the map,
and turn around (i.e. I'm not looking at the entities), then the fps goes up...fine, I expected that.
If I look towards the entities, then my fps drops...which I also expected.
However, if I look towards the entities, but have an obstacle directly in front of the camera, which prevents me from
seeing anything, then the fps stays the same?? I was under the impression that this would be the same effect
as "turning around" and facing the wall (i.e. not looking at any entities).
Can someone explain how this works? Is there some kind of flag that I can give the obstacle to "tell" it to clip
whatever is behind it? Does it depend on what the obstacle is (i.e. a model, map entity, etc...)
thanks