Hi

I have a rectangular entity(eg. a car , 64x32).

It moves by C_move and C_rotate and uses OBB and 'c_setminmax(me);' set!

The problem is that when it collides with something, it looks like
uses a ellipsoid hull and not as a real rectangular box!

The front, back and sides collides perfectly but in the corners it goes inside the wall or entity before colliding.

How can i make my box/car or whatever collide perferctly by its dimensions without the edges/corners going inside the walls?

thanks in advance!