It is in manual. If you cannot find it, paste this to NotePad and save as html file. (code from manual)
 PHP:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <title>sys_record, sys_replay</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <link href="css.css" rel="stylesheet" type="text/css"> </head> <body link="#000000" vlink="#333333" alink="#666666"> <h2>sys_record(STRING* name,<span class="unpara">var</span> mode)</h2> <h2><span class="TutorialText"> </span> sys_replay(STRING* name) </h2> Records or replays the user input in a file in the <a href="asavedir.htm">savedir</a> folder. This can be used for recording or replaying a demo. <h3>Parameters:</h3> <table border="0" cellspacing="2" cellpadding="2"> <tr> <td valign="top"><span class="param">name</span></td> <td>name of the file to be recorded or replayed, or NULL to stop recording or replaying.</td> </tr> <tr> <td valign="top"><span class="param">mode</span></td> <td><p><b>0</b> - record only keys and mouse buttons (file size ca. 1 kb/sec).<br> <b>1</b> - record keys and mouse movements and buttons (ca. 3 kb/sec).<br> <b>3 </b>- record keys, mouse, and joystick movements and buttons (ca. 10 kb/sec). </p> </td> </tr> </table> <h3>Returns:</h3> &gt; <span class="param">0</span> - operation successful,&nbsp;&lt;= <span class="param">0</span> - operation failed. <h3>Speed:</h3> Medium <h3>Remarks:</h3> <ul> <li> When using <b>sys_record()</b> and <b>sys_replay()</b> during gameplay for recording a demo, execute a <b>game_save()</b> / <b>game_load()</b> instruction before for starting the demo from the same position within the level.</li> <li><span class="tast">[Ctrl-Alt-Esc]</span> stops recording and replaying (development version only). Setting <a href="record_mode">record_mode</a> to 0 also stops recording and replaying.</li> <li> The command line options <b>-rec</b> and <b>-rpl</b> automatically record or replay all keyboard and mouse input from the beginning to the file <b>tape.rec</b> (development version only). Joystick movements and buttons are not recorded. This can be used to reproduce a certain movement sequence for debugging purposes.</li> <li>During replay, the application will still react on hitting keyboard or mouse buttons, but not on mouse or joystick movements.</li> <li>The <a href="atime.htm">time_step</a> and <a href="atime.htm">time_frame</a> variables are recorded and replayed also for precisely reproducing movements. </li> </ul> <h3>Example:</h3> <pre><em>// Record a demo from the current position</em><i> </i>game_save("record",0,SV_ALL-SV_INFO); wait(1); sys_record(&quot;record.rec&quot;,1); ... game_load("record",0); wait(1); sys_replay(&quot;record.rec&quot;);</pre> <h3>See also:</h3> <A href="asave.htm"> <span class="links">game_save</span></A>, <a href="asavedir.htm"></a><A href="aload.htm"><span class="links">game_load</span></A>, <a href="asavedir.htm">savedir</a>,<span class="TutorialText"> </span> <a href="record_mode.htm">record_mode</a> </body> </html>



I switched to other account since marth 2010. Guess which.