The effects when hitting the bad guys IMO was the most impressive part of the demo. Very dramatic.
How long did it take to make? From your readme, you said you ran out of resources. Im just curious as to the specifics as Im new to indie game development and was wondering what pitfalls to expect when making a game with a team.
Re: Monster Island (Proof of concept demo)
[Re: TigerTao]
#206193 05/11/0822:1105/11/0822:11
Very well made! Nice jokes, funny penguins(very nice idea that they carry her the way back when she lost), nice atmosphere, impressing effects, impressing overall look! Two bugs?: the moving platforms are passable, I can't jump on any. After dying, when I want to leave the game, it does nothing. At least, it seemed so, maybe I didn't wait long enough?
The effects when hitting the bad guys IMO was the most impressive part of the demo. Very dramatic.
How long did it take to make? From your readme, you said you ran out of resources. Im just curious as to the specifics as Im new to indie game development and was wondering what pitfalls to expect when making a game with a team.
Thank you. It took around 4 months part time. We were implementing the enemies and bosses assuming at a later time we'd pay for animations and new models (as the ones we had for the enemies weren't so great and didn't give much flexibility in giving the enemies moves). So we rushed the game to completion with the limited resources we had and in the end the game wasn't where we wanted it to be quality wise and we didn't have the resources to improve.
I've downloaded your game and I love it. by the way you don't packed the game as a single resources files (.wrs). is that mean you release the codes free to use by another person?
Re: Monster Island (Proof of concept demo)
[Re: Kotakide]
#206215 05/12/0805:1105/12/0805:11
an AWESOME GAME!!!! my only criticism is to make the screen resolution bigger... or have it as an option. because i know that at a higher resolution this game could really sing!