I know A6 is limited to 6 dynamic lights. Have two running in my level right now with the following script attached:

//uses: light_range, redamount, blueamount, greenamount
action dynamic_lights
{
my.dynamic = on;
my.bright = on;
my.lightrange = my.light_range;
my.light = on;

while(1)
{
my.red = my.redamount;
my.blue = my.blueamount;
my.green = my.greenamount;
wait(1);
}
}

Thing is the light works more like an ambient light when i'm looking more for a hard crisp light. Any ideas on how i can fix this? The manaul mentions something about material of the light entity. I dunno what that means.


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