I solved the problem with a trick: instead putting my outdoor terrain (with cars and physic) inside an hollow block, I applied one of these solutions:

1) I created a solid just below the terrain (covering all the size of the mesh):

terrain: /\/\/\/\/\/\/\/\/\
solid: ==================

2) Second solution is putting 4 small cubes just to the corners of the terrain. See this schema (top view):

Code:
[]             []
  |-----------|
  |           |
  |           |
  |           |
  |-----------|
[]             []


and left/right view:
Code:
[]
   ====================
                          []

This synbol "[]" are the cubes.
The terrain must be inside the virtual area between the cubes.

I hope I was enough clear!



Last edited by Alessandro; 05/15/08 20:42.