I was hoping a better solution that wasn't overcoming the whole lighting process manually, using c_trace and doing my own entity lighting. Well, it's a solution, but I hope there's something more engine-wise.

..maybe a second set of coordinates that could be replace the 'radiance maps' in arbitrary geometry. Or maybe a lightmap that is generated but not displayed on the geometry. I was hoping something like that existed already. Maybe people at Conitec already have a solution for this...

Emilio