Wow, thanks for the quick comments

I agree with you Gaimesaint762, the cape is not looking like its well tied into the model, I may omit it at a later stage. Will revisit this a little later.
@Quadraxas: I also agree, his cuffs needed to be larger, both to make the wrists look better, but also to be more 'wizard' like. I will see what I can do with them.

When I am completely happy with the model mesh I will revisit the main diffuse texture and will definatly generate alt-skins like: humble mage, fire mage, ice-mage and so on. Maybe even a few of you guys could have a go at painting some interesting robes...
The final model will include multiple diffuse and normal maps for each component and I also forgot to quote the current poly count: [Tris]
Body, Head & Staff = 2616
Body, Head, Hat, Cloak & Staff = 3170