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Map Compiler - Error (german and english) #207042
05/17/08 10:58
05/17/08 10:58
Joined: Mar 2007
Posts: 151
JokeSpeaker Offline OP
Member
JokeSpeaker  Offline OP
Member

Joined: Mar 2007
Posts: 151
GERMAN:
Hi, ich habe ein Problem mit dem Map-Compiler:
Ich habe ein Level, das aus einem Terrain besteht, welches 16000 Quants lang und breit ist. Da ich Physik-Funktionen anwenden will, muss ich einen ausgehöhlten block (Hollow block) einbauen. Also habe ich einen ausgehöhlten Block, dessen Grenzen am Rande des Terrains sind. Z ist 1500 Quants hoch und tief. Aber beim laufen des Map Compilers taucht schon am Start diese Fehlermeldung auf, welche auch auftretet, wenn ich nur einen Large Block mit Standard Textur verwende:
Building fat hull...
WARNING: block 0 is concave. Enable -mesh option to allow c

Building narrow hull...
WARNING: block 0 is concave. Enable -mesh option to allow c

Building BSP tree...
WARNING: block 0 is concave. Enable -mesh option to allow c

------ CRITICAL ERROR ------
E003 - no visible blocks in map

Wie kann ich den Fehler beheben oder gibt es eine andere Lösung, die Physik-Engine fehlerfrei auf den Terrain anzuwenden?


ENGLISH:
Hi, I have a problem with the Map Compiler:
In the Level is a terrain, that is 16000 quants long and 16000 quants width. Because I need the physic-engine, I need also a hollow block. So I build in a hollow block, that is so big how the terrain (and z are from 1500 to -1500). But by running the MC this error comes: (Also when I builded only a large block with standard texture)

Building fat hull...
WARNING: block 0 is concave. Enable -mesh option to allow c

Building narrow hull...
WARNING: block 0 is concave. Enable -mesh option to allow c

Building BSP tree...
WARNING: block 0 is concave. Enable -mesh option to allow c

------ CRITICAL ERROR ------
E003 - no visible blocks in map

How can I make it right or how I can make to able the physic engine without problems on the terrain?

Re: Map Compiler - Error (german and english) [Re: JokeSpeaker] #207043
05/17/08 11:20
05/17/08 11:20
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Hau in die Kommadno Zeile vom Compiler einfach -mesh rein und das Problem dürfte sich erledigt haben.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Map Compiler - Error (german and english) [Re: WretchedSid] #207044
05/17/08 11:32
05/17/08 11:32
Joined: Mar 2007
Posts: 151
JokeSpeaker Offline OP
Member
JokeSpeaker  Offline OP
Member

Joined: Mar 2007
Posts: 151
Oo, jetzt wurde ein 16000x16000x3000 Hollow Block in einer Sekunde gecompilt. Ist das normal?

Ach ja, hat -mesh Auswirkungen auf die Physik Engine?


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