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Wizard Model
#206947
05/16/08 18:22
05/16/08 18:22
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
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Wizard Model The wizard model is not quite ready for community release, although the model is already fully unwrapped and rigged ready to be animated. I wanted to invite feedback from the community at this stage so that as I complete the model over the weekend I may be able to accomodate any worthwhile suggestions. The intention is to release this model to the community for free in return for getting some help with multi-materials and shaders... Anyway, please post C&C over this weekend: I would like to know what mesh animations I should include? The Hat and Cloak are seperate models, what other accessories should I add? I intend to add a staff, but what else? Any other visual feedback would be much appreciated. {Please note: Only the head and beard have final textures applied]
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Re: Wizard Model
[Re: indiGLOW]
#206952
05/16/08 18:36
05/16/08 18:36
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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pretty cool!
Maybe more wider arms and wrists?(i mean the cloth.)
flame-wizard version is cool eneough (maybe a little red may look better). And a glacier-wizard skin would be cool.
Last edited by Quadraxas; 05/16/08 18:36. Reason: typo
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Re: Wizard Model
[Re: Maloke]
#206965
05/16/08 19:18
05/16/08 19:18
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
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Wow, thanks for the quick comments I agree with you Gaimesaint762, the cape is not looking like its well tied into the model, I may omit it at a later stage. Will revisit this a little later. @Quadraxas: I also agree, his cuffs needed to be larger, both to make the wrists look better, but also to be more 'wizard' like. I will see what I can do with them. When I am completely happy with the model mesh I will revisit the main diffuse texture and will definatly generate alt-skins like: humble mage, fire mage, ice-mage and so on. Maybe even a few of you guys could have a go at painting some interesting robes... The final model will include multiple diffuse and normal maps for each component and I also forgot to quote the current poly count: [Tris] Body, Head & Staff = 2616 Body, Head, Hat, Cloak & Staff = 3170
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Re: Wizard Model
[Re: indiGLOW]
#206974
05/16/08 20:01
05/16/08 20:01
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
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I like the style, but the hat should stay off, and the flames need some red, also i would give him some more hair on his head, maybe long hair, kinda merlin-like, typical wizard, or go to the extreme and and go bald, and give him a dark skull cap. great model, looking forward to the contribution, i want to see him in wed.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Wizard Model
[Re: Gamesaint762]
#207129
05/17/08 22:10
05/17/08 22:10
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
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Saturdays Progress So I reworked the main body UV-mapping as I was unhappy with it, not to mention the handful of rogue vertex's that seemed to be kicking around. With that done and taking onboard suggestions here, I realized that there was something of a 'Red' element required, so I hope the new skin is pleasing to the eye I am now happy with the undergown, so I am going to focus more on the main cloack. I am keeping the hat in at the moment, I just have a very specific look I am trying to get. Note: The Hat is a seperate model I'm also pretty happy with the biped rig and have begun to experiment with some animation, starting with a simple old-man walk. Once the model is released, those of you who whish, can edit the skins for the model and create their own unique wizard outfit I hope you like the screenshots of the work in progress and I am looking forward to hearing what kinds of animations I should include and to hear what you think about MED-Bones being added to the model? I will upload a short video of the animated model when I get some time. TIA for your comments EDIT: Animated Streaming Video Here
Last edited by indiGLOW; 05/17/08 22:51. Reason: Video Link Added
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Re: Wizard Model
[Re: lostclimate]
#207141
05/17/08 22:59
05/17/08 22:59
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
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Ambient Occlusion is baked into the diffuse skin for now, but could easily be baked into an AO map, should a shader be available I am hoping I will get a little shader help in return for this community donation model. Although no expectations ... Oh that reminds me. Please let me know if the video works ok, first time we've tried this method.
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