Great looking model indeed!
If I may make a suggestion, little observation regarding the video:
While the animations look smooth they make little sense from an effective combat point of view.
The wizard has his hand much to high on that staff and ends up in some kind of knot.
Fighting with the staff is, imho, meant to increase the radius of attack/damage and thus the hand should be around the middle of the staff for effective attacking/blocking etc.
What I would really love to see is some animations with only staff as weapon, and some animations only with sword, and of course some with both.
That would offer the possibility to have that wizard in a game with either different techniques or skills which the player has to learn.
Great work indiglow! Keep it up!
Oh and about MED bones: I personally don't mind and think it is best to have bones which are recognized by the engine to be able to use them in C-Script/Lite-C
cheerio
Xarthor
edit: Making the animations looking not like from a pro-fighter is imho not a bad thing. I mean after all this is a wizard and not a champion fighter
