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Entity-Darstellungsfehler! Hilfe!!!!
#206964
05/16/08 19:14
05/16/08 19:14
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Joined: Oct 2007
Posts: 306 Austria
Alan
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OP
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Joined: Oct 2007
Posts: 306
Austria
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Hi @all, ich hab ein riesiges Problem. Und zwar hab ich mir die AUMs mal durchgeschaut um was dabei zu lernen und hab eine Demo ausprobiert... und was *sehe* ich da? Das hier: Seht ihr es? Das "Guard"-Model hält die Hände nach vorne, aber sie sind *durch den Körper* hindurch zu sehen!!! Ich kann leider nicht sagen ob das bei mir schon immer so war oder nicht, bin noch relativ neu im 3DGS-Bereich und hab noch nie mit einem Model gearbeitet (bisher nur Blocks & Map-Entities, da tritt dieses Problem aber nicht auf), bin aber schockiert über diesen Fehler. Hab auch probiert, selber ein Model zu erstellen und zu benutzen - selbes Problem, sowohl in der MED-Vorschau, als auch in der WED-Vorschau nach Platzieren des Models wie auch im Engine-Vorschaumodus... Was ist da los? Kann mir *bitte bitte* jemand helfen? Ich bin grad ein wenig verzweifelt XD Alan
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Re: Entity-Darstellungsfehler! Hilfe!!!!
[Re: Alan]
#207062
05/17/08 14:30
05/17/08 14:30
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Joined: Jul 2007
Posts: 959 nl
flits
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Posts: 959
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it doesnt seems like but maby the transparent flag is one
"empty"
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Re: Entity-Darstellungsfehler! Hilfe!!!!
[Re: Tobias]
#207075
05/17/08 16:26
05/17/08 16:26
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Joined: Oct 2007
Posts: 306 Austria
Alan
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Posts: 306
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Well, erm, haven't thought about that yet, but this Guard is a Standard-Model with a Standard-Texture, I haven't changed *anything* about it, I downoaded the demo and tried it the way it was. When I tried to make a model myself, I didn't use any material - not even a skin, just a monochrome Polygon mesh - and the error still occours. How is that possible....? I've uploaded another picture, this time it shows my own model: It was created using several different programs, and some of them ("Wings 3D" for example) already SHOW IT THAT WAY!!!! You may look right through the solid model. I marked the spots red in order to show you what I mean. If this would only happen with the models I've created myself I would say "well, a noob sometimes makes mistakes..." - but the Guard.mdl is a standard-model and if it had some sort of mistake someone would have noticed already, right? Is it possible that this error is actually an error that doesn't have to do anything with 3DGS but with GXL properties or something that way? I'm using Windows Vista, Service Pack 1, if that does matter in any way...
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Re: Entity-Darstellungsfehler! Hilfe!!!!
[Re: Alan]
#207076
05/17/08 16:29
05/17/08 16:29
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Joined: May 2008
Posts: 301
Oxy
Senior Member
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Joined: May 2008
Posts: 301
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Check if you flipped the normals of the model in MED.
It looks like you have the faces showing "inside"
another thing could be that you used a TGA with alpha channel onto the models.
Last edited by Oxy; 05/17/08 16:30.
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Re: Entity-Darstellungsfehler! Hilfe!!!!
[Re: Tobias]
#207079
05/17/08 16:39
05/17/08 16:39
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Joined: Oct 2007
Posts: 306 Austria
Alan
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Posts: 306
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Do ALL models look this way on your PC? Then it indeed could have nothing to do with 3DGS but is maybe some thing with your 3D card settings. That is EXACTLY what I've been trying to tell you all along XD But Oxy was right - I've flipped the normals in MED and this is the result: On the left side you see the model without flipped normals - the error occours. And on the right side you see the model with flipped normals - the error is gone. Thanks for that hint! (interesting "bug": the wings can only be seen from one side, from the other side they simply disappear... must be a modelling mistake of mine....) But... what about the Guard-Model? It should have it's normals correct, shouldn't it? I mean, it is no problem to flip all the normals before importing a model into a level, but what happens if it looks the right way on *my* PC but exactly the other way around on *another* PC? Thanks for the help so far, but if anybody could tell me what's wrong with my 3D-settings (or whatever) I would be very grateful...
Last edited by Alan; 05/17/08 16:40.
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